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Aɴᴅʏʀ Pʀɪɴᴄᴇ ([personal profile] deconstruct) wrote2016-07-11 01:42 am

[APP INFO] ANDYR BACKGROUND/HISTORY




I SLEEP WITH BOTH EYES OPEN.
STANDING UP ALONE & HOLDING OFF THE RUST.


» ACT ONE; these are hard times for dreamers

Andyr, along with elder twin sister, Jehanne Prince, was born to Halina (an artist) and Stefan Prince (a military officer) in the low town district of New Orleans, during the fall of 3427. When Halina was claimed by an advanced terminal illness before the twins hit two years old, Stefan retired from his post on a special forces team of the South's national military, focusing on caring for his children instead. After some years, when the kids were about five, he'd opened up a martial arts academy in a rundown building in the slums, the family moving into the apartment just above it, where they'd made a living off of surprisingly flourished enrollment. It became a sort of community center for their neighborhood, impoverished as it was. Rates were relatively low, and Stefan saw to it that he, his students and his instructors made a habit of doing favors and projects to improve their neighborhood. As such, Andyr grew up with what seemed like a very big family, connected with the people who lived around him and well known when walking through the streets to school or the corner store.

Their good fortune took a sudden and violent turn when Jehanne came down with what seemed like a very stubborn flu, and Stefan had take her and her brother to a local clinic. Because the doctor was a friend, and felt indebted to Stefan, he'd taken Stefan aside to explain to him that Jehanne had tested positive for an active KN gene, and the sickness was likely due to her body adjusting. This was a death sentence. The two had been planning to destroy all record of this, and get Jehanne everything she needed to hide her nature. Unfortunately, one of the techs in the lab that saw the blood test results wasn't so considerate, and had already put in a call to House Hapsburg, which had been offering handsome rewards for reported active KNs in the city. By the time Stefan had gotten back to Jehanne's exam room, his daughter had already been taken. Thankfully, Andyr had been sitting in the waiting room, and the tech didn't know the family well enough to realize Jehanne had a twin, likely also a KN carrier. Both were struck with grief from the event, and while Andyr was primarily left to his own devices to sort his feelings out on the loss of his twin, Stefan began to plan. He would have his daughter back, but storming House Hapsburg was no easy goal - much like trying to infiltrate the Pentagon. He became obsessed, managing the majority of it completely on his own, unwilling to tell the story to anyone outside of the clinic doctor, as revealing the truth about Jehanne would mean exposing Andyr as well. When his own gene activated at 12, the clinic doctor assisted in everything Andyr needed to properly hide what he was from their community and the public.

As Andyr grew up, he continued to attend school, worked in his father's academy as an assistant instructor, took to the job like a fish to water and found that he loved teaching the kids' classes, finding a kind of peace in being a caretaker and a sort of big brother to the community children. Many of his neighbors hired him for babysitting, knowing him to be responsible and capable of defending the kids if something were to happen - always a possibility in their area of the city. In school and extracurricular, Andyr excelled in his art from a sport angle, entering competitions for form and sparring, had dreams of making it to the Olympics someday, naive in the belief he could get there with no one discovering his genetic variance. He'd daydreamed about what kind of life he'd want, about having his own family, his own kids maybe, starting his own martial arts academy, unaware of just how damned his genes had made him, hopeful that he could get around it. While Stefan told his son what he was working on to get his sister back, Andyr wasn't let in on much of the detail, but due to the immense respect he held for his father, did as he was told, and kept it all concealed. He'd gone to the clinic doctor for a few augments - strength and speed - to prepare him for what they'd need to do to get Jehanne back. The night they left to carry out the 'mission', Andyr was 17, about four months away from his 18th birthday.

The plan was flawless - well thought out, perfectly pulled off, just as accounted for, aside from the one thing. The girl they found, thinking she was Jehanne, was a clone. One of the iterations brainwashed and loyal to the House, she'd shot Stefan Prince before they made it to their escape. Shocked still and disbelieving, the guards that came running easily subdued Andyr, and he was taken into custody, dragged to the Hapsburg labs to be strapped into an exam table, while believing his twin sister had just murdered their last living family.




» ACT TWO; setting fires to my insides for fun


Through the span of a month, Andyr was held in the Hapsburg lab for 'processing', having found that his strain of the KN gene was particularly resilient, and suited for the purposes of House Hapsburg (the primary military supplier for North America and much of Europe), and was put through the operations necessary to become a Template. Once it was decided, the last three weeks of his time there would be devoted to undergoing agonizing, painful and invasive experimentation, examination and surgery to install the spinal ports each Template receives. An iteration of a model typically named 'Posie' had been there with him for the entire period, and they'd kept each other sane by talking at night, after lab work hours. He'd become very attached to her, and one of his escape attempts actually got him to her side, enough to free her restraints and try to pull her up, but ultimately failed with a strong sedative. Posie died shortly after. Andyr became the Template for a line of cloned Mice, that would be sold mainly for military/security purposes, as well as the status symbol aspects, due to the high rate of survivability, durability/pain tolerance, and tenacity of his iterations, as well as being very pretty (if you don't let them look like a murder hobo, like Andyr does). During the time he spent healing from the intense surgery, he'd been left with his own mind, the memory of Jehanne killing their father revolving around and around his mind. He'd been told she was the original, not a clone, and she'd simply come to be obedient and loyal to House Hapsburg, in the interest of trying to keep Andyr less willing to fight/run, devoted to staying and saving her. They didn't anticipate he'd become hell bent on killing her. Yet, it worked out well enough in keeping him controlled.

[CW: RAPE + SUICIDE + GORE] The first two to three months, Andyr'd been a general pain in the ass, immensely defiant, and absurdly hostile - Andyr became incredibly violent, angry and vengeful, lashing out at Hapsburg staff and handlers constantly, occasionally at Mice (especially his own clones). However, it was more a general annoyance than it was a real threat, because Andyr had only ever fought in tournaments and competitions in his life, he'd still been clinging to the normal life that he had in the city, and couldn't yet stomach killing anyone so similar to the friends he had down the street, the classmates he had in school, or the children he'd taught at his dad's academy. He was causing problems and upset, but no real damage outside of making the work day difficult. In an attempt to bring him to heel, and make him more submissive, he'd been loaned to another House that specialized in sex trade for long enough to be taken by a high paying, not particularly kind client. It was a means of saying 'this is the degradation that could be happening to you, if you continue to make problems, be glad we're kinder than this'. Shocked and disbelieving, Andyr hadn't been able to fight much, and the rape accomplished the effect the director of Hapsburg had wanted - for him to feel violated, vulnerable, helpless and defeated. Choked in shame, dehumanized, incapable of defending himself despite all the ruckus he'd made. What followed a day or so after was a suicide attempt, though ultimately a failure, as he'd been under constant surveillance, and a team of guards was able to restrain him before he could successfully hang himself. The final result of this, however, was a complete backfire.

While Andyr was put on suicide watch and confined to a solitary isolation cell for two weeks, unable to do anything to expend the tension of what all of this built in him, and unable to escape thinking on it with anything but throwing himself against the walls, he'd eventually quieted down, and sat in a corner, entirely retreating inside his mind. Not something very typical of Andyr, as he's such a physical person. For the next week and a half he'd spend alone, Andyr worked to mentally deconstruct himself, trying to pull apart pieces of his psyche and emotions and reassemble them in something unhinged, but lethal. He'd literally tried to drive himself insane, because he could not find another way to move forward, with the person that he was, and the despair and hurt that he felt, or to cope, knowing that there was no foreseeable end to any of this happening to him. He'd repeated and repeated and repeated things until he could convince himself of them. Thus, with a good deal of mental gymnastics, and some weird stuff going on inside the ISO room (screaming, singing, throwing himself into the door, talking to people who weren't there, more screaming, standing with his forehead against the small rectangle window and just watching for hours), Andyr successfully rewrote himself. As much as one can, that is. When he'd finally gone quiet again, sat on the thin mattress of a bed and waited, four guards had gone in to lead him out and back to his room. The first had both eyes gouged out, the second had a lethal chunk of their throat bitten off, the third had an arm ripped completely from their body, and the fourth had been repeated slammed face first into the concrete floor, until not even dental records could confirm their identity.

The same attempt to rein Andyr in (rape purchased by high paying Hapsburg clients with extreme danger boners) would be repeated two other times during the six years Andyr spent in Hapsburg detainment, the second about two years in, ending with the client's ear bitten off, and the third (around his fourth year) ultimately unsuccessful, as their windpipe had been fatally crushed before anything could really happen. Each left Andyr catatonic for a time after, but after the last, the entire technique was scraped. Of all the crimes committed to him by the Houses that Andyr gleefully shouts to whoever will listen, this is something he never, ever parts with. [/CW]

Realizing they'd accidentally inspired something much, much worse than they'd already had, a new set of rules and security measures were put in place to handle Andyr more like a rabid animal than a difficult inmate, never allowed to be completely out of surveillance, taken from all freedoms the other Mice occasionally enjoyed, constantly in some kind of restraint when outside of his room, and watched constantly by Jehanne, who would be his handler. Given they'd noticed his relentless commitment to trying to kill her, this ultimately worked in Hapsburg's favor, seeing as it derailed most of his escape attempts. There'd been repeated, aggressive escape attempts, basically at every slight chance he'd seen, because he's obsessively tenacious like that, to varying success (he'd made it outside of the facility into the district several times, but always ended with recapture). However, if he spotted Jehanne on his way out, he'd run straight for her instead and try to kill her (now obsessed with the need to avenge his dad and end the insult to his sister's memory + get revenge for what he's put through as a Mouse). Usually this gives the guards time to show up and tase or sedate him. It's made apparent that Andyr wants to kill her more than he wants to escape, thus, the strategy of putting her constantly in front of him. Andyr has realized their logic in this, but does not care. After his rewritting in ISO, he puts much less thought into why he does what he does, and simply reacts instead. In the times he has actually managed to escape into the city, before eventually being captured by Jehanne again, he'd met seemingly nice people who offered him shelter, and then ended up turning him in for reward. Since then, he's intensely paranoid and generally doesn't trust anyone. Overly kind people in particular set him on edge, and garner immediate suspicion.

Completely unwilling to comply or cooperate, but needed as a Template, Andyr was kept in a bedroom cell towards the back of the building (so not just anyone sees him, you sort of have to be exploring or get the tour), that looked like this. The wall that the POV of that picture is from is lined with bulletproof, soundproof glass, mainly to keep the rest of the House safe from him, as he will, and has, gone through the halls making a bloodbath if he gets free. There's also weights and work out equipment and a punching bag in the room, because he likes to train like hell (he's stuck in there usually 18 hours a day, and constantly trains to make sure his iterations never beat him), and the staff figures it's easier to let him wear himself out, and have less pent up energy when they need to take him out, than worry about whatever extra strength/skill he builds up. The spinal ports on Andyr, in addition to being used for operations, are also used to inject high concentrate adrenaline cocktail into Andyr to punch him into overdrive aggression, in order to make him fight in cage matches, or against iterations (for quality testing, trying to see how close the iterations can get to Andyr in terms of strength/stamina/durability). The first time he was put into a cage match, he'd refused to fight, for the sake of being disappointing and contrary, so this is now normal practice. He isn't, however, put into many cage matches (only the really special ones), considering being a Template makes him valuable property, and they don't want him accidentally dying, or taking on permanent damage. Despite the fact Andyr, being one of the chief Hapsburg lines, doesn't often lose. When he gets in trouble, he's sent to ISO.




» ACT THREE; before my time is gone, i will have vengeance


During the first year in Hapsburg, after his mental gymnastics in the ISO cell, Andyr had been mostly silent and utterly feral. Gradually, as he grew, became more desensitized, fell into, lmfao, stability within his instability, or found a balance of the kind of person, or rather, as he saw it, thing, he wanted to be, he started to get more of his personality back, though largely twisted. As a teenager, Andyr was very social, and he started to talk to people - other Mice, guards, lab techs, anyone stuck near him and forced to listen, though all of it was pointedly said to shake people or put them ill at ease, or just be straight up annoying. A constant thorn in everyone's side. His actions became more focused, more precise, and less predictable. He'd be constantly trying to find new ways to take people off guard so that he could slip in more chaos, have more chances to mangle people and destroy. He could go from calmly staring blankly at a person for one moment, to viciously screaming and ripping their throat open the next. It became wide spread knowledge through the Houses in New Orleans, and into the public, in some measure, that this Template was causing massacres - blood baths when there were containment breaches, a couple times he'd gotten hold of a guard's gun and HR had a fun time trying to hire in new staff. However, given that Hapsburg specialized in enhanced combat Mice, for military and personal security, this partly became good for business, knowing what the source of the purchased KN2s was capable of. Iterations, while they take on KN traits like strength/durability extremely well, also ended up with Andyr's absurd tenacity and determination to rebel, so they occasionally had to scrap iterations if they couldn't make them docile enough for public use. Some were given cybernetic implants to keep them compliant as well.

Eventually, Andyr met Alva around his second year in the Houses, and started off hating him. He'd attacked, spit on, screamed at, punched and bitten Alva, though kept ending up being taken to him for medical procedures, and at some point, Alva had enough of it, and punched him. It started a fight that Alva nearly died from. While Andyr'd been sitting over him and crushing his throat under his hands, Alva wheezed out something along the lines of "if you kill me, they'll take her" and "I can't die yet". Realizing he'd been doing this to protect someone, Andyr let him live, and they talked about Alva's family in Alaska, and the little girl that'd been hinted at being the one he's protecting. Alva came to remind Andyr strongly of his father, and for that, he started to tolerate him, then started to like him, then befriended him, then became fiercely loyal and defensive of him. Alva is now Andyr's closest friend, his family, a strange kind of father figure, and a very complicated object of love for him. Another he met was the current iteration of Posie, this one "accidentally" retaining the memories of all previous iterations, thus remembering her time with Andyr in the Hapsburg labs. He kept her secret, and kept her incredibly close.

In the fifth or sixth year there, Andyr met Mikal, one of his many clones, though a particularly unique one, in that he'd had extreme mental disorientation and been given some of Andyr's memories, up to age 17, in an effort to balance him out. It worked, but it also gave him the tools to become an extremely strategic, clever and manipulative individual - things he certainly didn't get from Andyr, yet somehow developed on his own. Working up a scheme to escape the compound, Mikal set up a situation to get Andyr loose, and use him as a sort of battering ram to give Mikal the distraction and offensive force he needed to clear all the security checkpoints and get out. He'd manipulated Andyr in arranging for himself to be used as a proverbial whipping boy for Andyr's rebellions, beaten nearly to death in front of the glass window wall of Andyr's room, using that guilt Andyr felt for him to gain his sympathy and his cooperation. The two escaped together, into the city, and spent a week or so traveling around and finding people willing to form a Resistance, Andyr gradually learning the truth of these things, and coming to admire Mikal as brilliant in his own right, and the kind of person he could trust, and share the fury for the Houses with. Mikal is the only on Andyr will call his brother, and the only iteration of his he'll claim to like. Mikal became the stalwart leader of the Resistance, and began to set plans to take out not only Hapsburg, but the entire House system and Mouse culture, globally. Andyr trusted him to get this done, and believed him to be the only one capable of it, including himself (he doesn't have Mikal's drive, his ambition or his genius), thus, unwilling to be free while Alvary and Posie were still imprisoned, Andyr returned to Hapsburg, and acted as an inside agent of the Resistance, passing messages back and forth to Mikal through books that Alva brought him from the outside. Because of Mikal, and Mikal alone, Andyr started to form a whisper of a hope that there might be a better tomorrow. Though it's still mostly shoved down and ignored.

Mikal started sneaking people out, beginning with stronger ones, so they could organize a greater effort to get people out and wreck shit (minus Andyr). There's a couple of contingents, one group for getting people out and safely away to live their lives in peace, and another group that is basically LIVE FREE AND DIE HARD, this team working on sabotage and subterfuge within the Houses and House society. In the last few months (before his canon point, and a complete shift in Andyr's world), several things of import happened. Alvary had a child with Miray, one of the 'breeder' Mice in Gloriana (one Andyr does not like in the least, but tolerates and even gets along with at certain points), and the child was taken to House Florens to be raised. A plot is set up with Alva, Mikal and Andyr to retrieve the child, and sabotage Florens, carried out successfully, then Miray and their son (Avis) were sent away to live in Anchorage with Alva's parents. About a month after, a plan that had been long in the works is finally set into action - a raid that would hit all three big Houses in New Orleans all at once, Hapsburg, Gloriana and Bathory. It's kicked off by Andyr starting a riot in Hapsburg, giving him the cover to make it to the security controls and take them offline, allowing the Resistance army outside to come in. As Hapsburg is the military House, none widely as 'The Fortress' for it's prowess and defense, Mikal knows it must be taken out first, and unexpectedly, so they can't send reinforcements to the other Houses. The moment the security is taken down, bombs set by Alva go off in Gloriana, and a second raid by another division of Resistance fighters starts there. Not long after that, it cascades to Bathory, the smaller and less defended of the three. Andyr is in the midst of the Hapsburg raid, running through the halls with Mikal when the Ingress snatches him up. He'll show up looking like he just stepped out of a warzone. Which he did.

 


DISCLAIMER: I AM IN NO WAY A MEDICAL PROFESSIONAL OR PSYCHOLOGIST. PLEASE SUSPEND YOUR DISBELIEF.
(AS IF I NEEDED A DISCLAIMER FOR THAT...)