Aɴᴅʏʀ Pʀɪɴᴄᴇ (
deconstruct) wrote2016-05-24 06:47 am
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v2 VISUALS/LOOK BOOK/PHYSICAL DETAILS;
THE CITY | HAPSBURG | COMBAT | MOOD BOARD/VISUALOUSITIES
AGE: 24, though, he spent the last 6 years mostly locked inside a cell/fortress type building with not a lot of conventional human interaction, and lmfao really hasn't matured much past 17, it kind of shows in how he acts
HAIR: Pretty much what's in the pictures below, but there should also be more of a red tint to his hair under certain light, given his mother and twin sister are dark redheads. His hair will be on the longer end of these pics, as he doesn't like having it cut (this is most accurate). If he's currently in House detainment, he's likely clean shaven. (If he doesn't shave, they turn the water to his shower off until he does, whoops.)
EYES: Blue, discolored purple in an erratic pattern, though not identical in each eye. Iris discoloration is a side effect of an active KN gene, eventually the purple will completely cover his iris, but it's a slow progression. It's at about 40% right now. If out in public, Andyr will often wear blue contacts, if he can get a hold of them.
HEIGHT: Andyr is somewhere between 5'9" and 5'10". Closer to 5'9", but he rounds to 5'10". He's a shorty. In comparison to some people.
BUILD: Compact, lean muscle. He packs a lot of strength, and he's very squarely, solidly built, but it's all functional muscle, not really body-builder type muscle. Not really much body fat. He's essentially constantly fighting and constantly training, and kept on a strict diet by Hapsburg, so he stays very in shape, and he's toned like hell, see pic below. He also considers his body a weapon, so. There's that. His augmented muscle/tissue density puts his weight at around 214 lbs.
CLOTHES: It should be noted, Andyr owns none of these clothes. He has one style he's allowed, and it's this thing, made of a much lighter material, plus some loose pants, equally light.
VOICE: He's born and raised in New Orleans, though it's been 1400 years since modern times, and the accent has shifted some, you can imagine Sebastian Stan's voice, with this kind of accent, but toned down to about 40% of that, and a little faster, a little harsher. Closer to this.
SPINAL PORTS: There's about eight metal ports that've been medically installed in mostly even intervals down the back of Andyr's spine, that look about like the central port on this, but something like half the size (1 inch diameter), drilled all the way down to the bone, plugged closed with warm gel to keep them clean and neutral. A syringe or needle can be pushed through the gel to touch the bone and nerve endings there, but it is incredibly painful. The ports are raised about 1/4 an inch up from his skin, and are likely visible through any kind of relatively tight fitting clothes he might have on. The first one starts at the top of his neck, just under his hair (which is why he likes his hair being shaggier), and has the words "PROPERTY OF HOUSE HAPSBURG" deeply engraved in the metal rim of it (though there's scratches here and there of attempts to scratch the engraving out, unsuccessful (it hurts like hell to jostle the port that much)). The last is at the small of his back, right where a jeans waistband would sit (which is kind of annoying). The process to install these ports is a long and nightmarish one, considering there is no anesthesia, given they're being hardwired into the nervous system and the neural responses from pain and other sensation is needed to know it's going right. Also, due to most KNs (Andyr, and Alva especially) usually having some kind of regeneration augmentation, it takes forever. Alvary was in installation for 3 months (also due to the fact he'd consented and they'd taken time on him, as well as him having 12 ports rather than 8), Andyr was in it for 3 weeks. The set up on each KN that gets them is different, but the idea roughly the same. They are a tiny bit magnetic, but the gel cancels some of that out as well. The gel, and bridge between the port casing and the bone is flexible, so it doesn't restrict movement, but Andyr does constantly feel them. And will be so pissed if anyone tries to poke at them (also, it hurts, so fucking stop).
MEDICAL/SCIENCE BITS: Andyr is host to a KN gene, which is a gene that causes rapid free mutation, and is sort of constantly shifting around his genetic code in small bits, so any look at a blood sample or DNA test from him would have that crop up very immediately, it isn't a subtle gene. Because of that gene, his tissue is more dense, his immune system is like the fucking Pentagon, there's no lasting sign of breaks or injuries on him internally, his vision is 20/20.
OTHER MARKINGS: Otherwise he's completely free of scars, and there's a small, inked tattoo on the inside of his right eyelid, that he'd gotten at about age 16, used for Andyr to know that he's the original, rather than an iteration. It's a paranoia thing, okay.
LOL TEETH: Also, uh. His top and bottom canines, and the teeth on either side of them have been sharpened 8| Because Andyr is a freak. Alvary took the file away from him before he did much more damage, but those sets are definitely sharper than they should be. Though you'd really only notice is he smiled really wide, or if you were digging around in his mouth (which is not recommended).
![]() ▼below: he acts like an infant ![]() ![]() ![]() ![]() ▼below: location/spacing of ports ![]() | ![]() ![]() ![]() ▲above: fave expression while at hapsburg ![]() ![]() (his are 1" in diameter, top has "PROPERTY OF HOUSE HAPSBURG" engraved in the metal) | ![]() ![]() ![]() ▼below: the pattern of iris discoloration ![]() ![]() ![]() |
ENVIRONMENT; New Orleans
displayed descending from high town/the rich civic/business area, to low town/the slums
ENVIRONMENT; Hapsburg
Displayed from exterior, to front lobby, and further back. When entering Hapsburg, the rooms and lobby closest to the front seem very clean, warm and inviting. The further one ventures back into the labs, research areas and Mice quarters, the more utilitarian, cold and fortress-like the environment becomes. Andyr's room is towards the back of the complex. Typically one needs to either work at the complex, or be taken on a tour to get to where Andyr is held. Security also increases exponentially as you move back into the building. All doors to the outside that aren't the main entrance require special security clearance via thumbprint or retinal scan to open.
ANDYR; Combat aesthetic
Andyr's fighting style is good mix between Rama and Mad Dog from the Raid movies (for the brutality inherent in the style, the quick, sharp movements, and use of environment) and Tony Jaa, particularly for group scenes (for the sharp form and skill associated in it, the spider monkeying/aerial moves, and the more strict Muay Thai feel to it, as that's what he's specialized in). However, contrary to these scenes, Andyr doesn't fight for nearly so long (they're martial arts movies, the fight scenes have to run long), considering his number one theory is 'drop them in 3-5 strikes, and move to the next'. Thus, he'll often go for softer, more fatal strikes like throat, or taking out an eye, or snapping a neck, or he'll make sure that every limb he contacts ends up broken when it's pulled back. Because of the nature of fights in Hapsburg, he has to face a lot of opponents with more on the way, so this idea of killing quickly and moving on is paramount to him. It's actually set into an instinctual kind of reflex, now, that his hands just move to break fingers or wrists or arms when they touch him unexpectedly or uninvited.
Given his father was spec ops military, and retired to run a martial arts school in Low Town, both Andyr and Jehanne were one of those 'enrolled since birth' kids, both highly competitive, and while much of their adolescent years were spent using it more as a sport, like you would soccer or track or swimming, towards the years closer to the 'mission' to go retrieve Jehanne from Hapsburg, Andyr's father began pulling Andyr into private training sessions to teach him how to use it in the more lethal direction. During the years Andyr spends training in his cell in Hapsburg, he only trains for lethality, no concept of sport left in it. He does miss the ease in that, but realizes it's no longer part of his life.
Andyr has augmentations for speed, strength, durability and healing, and he tends to be very brutal and very aggressive when he fights. He doesn't really fight for the sake of fighting or stress relief (though, he used to, before Hapsburg), these days his ultimate goal in attacking someone is to kill (or disable, as a second priority) as quickly as he can, and move on to the next person. He's also much more used to fighting groups rather than individuals, so he's a little better with that than one on one fighting. As you might guess from the gifs, he's fairly acrobatic as well. He was a very active child, okay?
ANDYR; mood board/visualousities
I want to remember living.
I want to remember what it was like. To feel, and to love, and to laugh.
Because it doesn't care, I finally answer.
And I know I'm right.